Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iOVrN-ZbJGY-KSfTU-ouS42-kLzkG | 13/16/3 | 77.3 | 0.97 | 2026-07-08 18:28:12 · 27m 24s | |
| CSGO-6fm4b-VEdCd-Dr5Nh-45r9m-xiHeB | 27/17/3 | 102.1 | 1.57 | 2026-07-07 16:09:43 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.