Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dMLAp-kMt9O-hw83X-CvUX4-zpe8E | 19/12/4 | 87.6 | 1.57 | 2026-07-05 11:25:32 · 26m 54s | |
| CSGO-6MXBq-58tjG-w2n7c-WumKO-LwSOG | 15/18/6 | 74.9 | 1.01 | 2026-07-05 10:47:48 · 34m 31s | |
| CSGO-8SviE-KECsD-N43Ok-LSBme-pXNtQ | 5/4/4 | 76.9 | 1.22 | 2026-07-01 18:54:00 · 14m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.