Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bOc4N-wKP2e-WdwJG-8mGqn-tNTWJ | 24/17/7 | 129.0 | 1.69 | 2026-07-05 10:37:34 · 28m 27s | |
| CSGO-4DqNH-fhLAN-vWtbR-3MwZC-bp8eD | 20/10/4 | 106.5 | 1.53 | 2026-07-02 18:36:25 · 32m 11s | |
| CSGO-HoLKU-iiSZs-XixrU-tJhrh-htRBD | 22/14/5 | 96.3 | 1.45 | 2026-06-30 17:28:40 · 38m 18s | |
| CSGO-JYAVs-eRP8L-9Mu2R-Ah4jq-7sUvD | 26/14/5 | 119.9 | 1.80 | 2026-06-28 17:20:11 · 31m 22s | |
| CSGO-cD9b4-QxLkv-RAC9d-2Xyud-hFhCG | 13/16/5 | 84.9 | 1.11 | 2026-06-26 21:13:09 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.