Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FdzdA-MUHuU-mY47w-u2X43-wLPYE | 24/10/6 | 121.0 | 1.91 | 2026-07-05 18:14:14 · 31m 50s | |
| CSGO-7hF2j-XscDK-zaW6C-QBw5F-U9JjC | 21/8/9 | 101.7 | 1.86 | 2026-07-05 13:43:40 · 31m 24s | |
| CSGO-KHLfM-4BpsH-ts3LP-HRoCH-mcWoN | 15/20/5 | 53.5 | 0.86 | 2026-06-21 19:07:55 · 45m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.