Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C2m7T-26A4T-ZVY3e-sBCtn-yiOUD | 17/15/2 | 79.0 | 1.06 | 2026-07-06 17:13:07 · 32m 16s | |
| CSGO-kvpCJ-susRe-Gm9sb-9FV29-mKurD | 15/21/4 | 81.5 | 0.89 | 2026-07-05 13:40:22 · 36m 49s | |
| CSGO-5cbOq-P6Eji-YePoF-tMRWm-a3acP | 24/19/3 | 120.1 | 1.56 | 2026-06-24 19:12:36 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.