Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JfkNS-UrbMW-yV6wq-hZfX4-mL7ZJ | 17/14/1 | 66.8 | 1.07 | 2026-07-03 18:34:44 · 37m 44s | |
| CSGO-bKjLL-qXpsc-SBN3f-zCs67-uzpcG | 20/21/5 | 79.4 | 1.08 | 2026-06-29 15:44:59 · 41m 28s | |
| CSGO-KavP9-pvOOs-n2JrC-v6pJW-MkuzF | 26/15/8 | 118.6 | 1.74 | 2026-06-29 14:51:18 · 35m 59s | |
| CSGO-uMCF7-LFuRN-qJT2Y-EKUGP-hwAAA | 15/17/4 | 72.0 | 1.12 | 2026-06-28 17:00:18 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.