Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BAWR2-ucJh4-m8CEE-wYYaK-6bZYO | 23/12/6 | 87.8 | 1.46 | 2026-07-02 14:48:35 · 40m 49s | |
| CSGO-GvoOT-itD3F-HTTGF-GWJks-R47yD | 23/11/8 | 113.7 | 1.83 | 2026-06-26 17:11:25 · 33m 32s | |
| CSGO-knzmK-hvZpM-s3LXT-Wodbs-7WFuA | 27/17/6 | 96.3 | 1.38 | 2026-06-13 12:17:00 · 55m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.