Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6T9hK-tYQvQ-ar6C6-EGwxi-APxDK | 9/14/7 | 60.6 | 0.72 | 2026-07-03 16:33:43 · 29m 7s | |
| CSGO-HUZC5-KfCSm-RKzfK-cGKjj-WPeyC | 16/6/6 | 104.7 | 1.73 | 2026-07-03 16:10:53 · 18m 35s | |
| CSGO-HE5e6-foA7L-uVKHJ-e9Pxp-AsFiJ | 25/22/9 | 93.9 | 1.21 | 2026-06-30 16:06:56 · 45m 4s | |
| CSGO-poVTf-PPrGR-EhEnt-WT49v-fNLsE | 28/19/5 | 107.7 | 1.56 | 2026-06-29 15:57:51 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.