Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZQj98-uMiQQ-BANPD-vSH8U-4RwLA | 8/17/1 | 39.0 | 0.39 | 2026-07-05 16:04:35 · 30m 50s | |
| CSGO-nzrYh-eH69R-wHDxd-G4Hxf-OYTSH | 7/14/2 | 51.6 | 0.61 | 2026-07-02 19:31:52 · 28m 5s | |
| CSGO-zHX96-RXrmr-oCUFX-XQ8Ti-mYH4C | 15/15/3 | 70.7 | 1.03 | 2026-06-30 17:53:52 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.