Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-82xWt-iyqnu-Oy2d6-pj3Vq-vhjTL | 7/14/6 | 62.3 | 0.70 | 2026-07-05 21:09:43 · 21m 27s | |
| CSGO-twBHf-HL5DL-RS7JT-c2xe8-SAPcF | 14/16/6 | 80.0 | 1.14 | 2026-07-04 20:37:50 · 36m 3s | |
| CSGO-B7JwE-rR7is-bhTym-kEKVo-us68F | 4/14/4 | 50.3 | 0.36 | 2026-06-27 21:19:53 · 21m 49s | |
| CSGO-zWUnS-LKx8y-4q6Nk-ZjUPQ-d7xbE | 15/25/5 | 61.3 | 0.73 | 2026-06-26 22:01:06 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.