Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VzBQR-oc4tU-Ok82P-hXWGo-aiZtH | 24/6/5 | 103.8 | 2.04 | 2026-07-02 22:44:27 · 29m 42s | |
| CSGO-4aX9A-UNuXo-H3nbP-Ei3V3-vLJjC | 11/10/7 | 81.5 | 1.35 | 2026-07-02 21:19:04 · 21m 31s | |
| CSGO-wPUSf-QERd2-P4v2Z-hvt57-6pe8E | 11/16/6 | 64.3 | 0.90 | 2026-06-26 22:35:39 · 34m 41s | |
| CSGO-c4eiO-4dCCP-7kcqw-uCTfN-ObCRE | 24/10/4 | 114.5 | 1.95 | 2026-06-18 23:08:24 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.