Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DGhka-NcrX7-YvD9A-VevkW-TGwPB | 14/13/2 | 65.4 | 1.05 | 2026-07-04 02:02:18 · 30m 12s | |
| CSGO-9HCCt-ed47j-ODwOG-FK2R3-2zYUN | 9/17/5 | 64.6 | 0.80 | 2026-07-03 17:19:59 · 27m 58s | |
| CSGO-pRPy9-t5eVG-PDGQe-5VYUX-YkkfO | 9/19/7 | 67.7 | 0.67 | 2026-06-23 19:31:05 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.