76561198186442574
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 7 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-3%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 90.4902/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-15.6%Peak single-match outcome anomaly 33.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7yBZ9-pVwLv-mODmv-EwQdf-CY5dK | 28/14/7 | 138.6 | 1.90 | 2026-07-05 20:39:38 · 44m 4s | |
| CSGO-VbW2H-Oco7J-QLCrz-oZBSG-t9XDJ | 25/21/4 | 93.8 | 1.35 | 2026-07-05 19:47:09 · 47m 46s | |
| CSGO-nGtsA-cbaAP-G9cSp-H6MDV-yadyC | 16/18/6 | 88.1 | 1.09 | 2026-07-04 19:09:35 · 42m 26s | |
| CSGO-VaGNC-nqABO-RYtw5-BnbZn-ntRBD | 13/9/3 | 74.6 | 1.15 | 2026-07-04 18:31:01 · 33m 44s | |
| CSGO-Qc7X4-Rt2f9-jMeod-UhXoe-55vTC | 12/15/9 | 66.3 | 0.92 | 2026-07-04 17:39:21 · 30m 23s | |
| CSGO-VAdZt-MdJUa-YXMdt-MnELB-jAhaB | 12/18/5 | 60.5 | 0.83 | 2026-07-04 17:02:01 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.