Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yyhBv-zG8Bb-maOCm-aCcQR-H7GrL | 18/13/3 | 85.2 | 1.24 | 2026-07-05 20:33:20 · 30m 44s | |
| CSGO-7mGx7-26JZX-ypdOj-HEx9f-L5CtG | 13/6/0 | 83.5 | 1.50 | 2026-07-05 20:05:32 · 24m 9s | |
| CSGO-OaS8O-MqT96-StXfn-PXxhO-XwJ5O | 25/16/4 | 108.7 | 1.49 | 2026-07-01 19:10:41 · 42m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.