Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-12.3%Peak single-match outcome anomaly 27.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.53 across 5 of our matches (penalty scales above 1.4)
8.8% of kills through smoke (penalty scales above 8%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UUoex-EhHpA-SjGEr-rnReS-qvuvE | 11/10/6 | 79.8 | 1.16 | 2026-06-29 16:11:08 · 25m 17s | |
| CSGO-5eUyX-DuuPh-cdYwv-LOX2V-XvmHB | 14/16/3 | 75.9 | 1.08 | 2026-06-23 19:54:02 · 38m 21s | |
| CSGO-brbJr-cAWDf-PxOGo-uXsTw-zhJaA | 13/4/5 | 96.9 | 1.69 | 2026-06-18 18:31:59 · 29m 20s | |
| CSGO-m2iYF-MW6LG-42QEJ-MhfHS-jmFOP | 15/14/8 | 63.0 | 1.07 | 2026-06-14 10:00:53 · 48m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.