Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YqbZq-d8tjY-ULZ9G-HDErs-iWRKF | 4/15/7 | 45.1 | 0.43 | 2026-07-03 06:44:35 · 27m 0s | |
| CSGO-VVeqR-YDeNd-QzBzu-XQS9M-xxdqA | 20/17/4 | 82.0 | 1.24 | 2026-06-30 17:38:47 · 41m 20s | |
| CSGO-cSQ3F-qUpDq-Wcoow-wtQWV-b6QRO | 20/15/3 | 78.6 | 1.31 | 2026-06-28 19:26:54 · 32m 40s | |
| CSGO-RHcCb-w8swc-tNTwz-eWrb4-cpxMM | 12/19/2 | 55.4 | 0.67 | 2026-06-27 19:23:48 · 34m 34s | |
| CSGO-CYyrR-Tjmat-25GGH-2tXjr-e3AkE | 10/18/7 | 77.6 | 0.76 | 2026-06-16 19:50:24 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.