Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YCeoE-FDJsU-C8Pxb-8VjRc-ztZpG | 18/26/6 | 80.3 | 0.88 | 2026-06-22 20:01:28 · 46m 27s | |
| CSGO-xiekA-rFeOn-LUR9t-DbEJo-WswTC | 11/15/2 | 59.5 | 0.73 | 2026-06-20 16:04:48 · 26m 49s | |
| CSGO-vsd9E-wUsEY-TJZN6-AYPMQ-TnduB | 9/16/3 | 64.6 | 0.69 | 2026-06-20 15:30:25 · 27m 3s | |
| CSGO-nwG9o-LrbbB-N3uQ4-q6jMS-XSUnB | 5/21/14 | 61.6 | 0.52 | 2026-06-20 14:52:33 · 33m 12s | |
| CSGO-dXAN5-Xxqob-awYoS-kJOk2-VWJeB | 9/17/5 | 64.7 | 0.65 | 2026-06-07 20:07:19 · 25m 55s | |
| CSGO-BBtdp-Dzk5w-9GfVq-wDYjX-XkKoD | 14/17/2 | 71.4 | 0.90 | 2026-06-06 21:02:58 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.