Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eJr8E-RHD7u-zsxnu-BK354-VUPRO | 10/15/2 | 71.4 | 0.75 | 2026-07-04 02:19:26 · 26m 28s | |
| CSGO-es8nu-WypFd-ynkNO-q3k6O-hmheC | 19/17/6 | 62.8 | 1.14 | 2026-07-04 01:38:38 · 37m 53s | |
| CSGO-Kh8FF-3CtqE-yryiB-VOqTF-kosSJ | 18/12/4 | 80.1 | 1.36 | 2026-07-04 01:00:31 · 33m 46s | |
| CSGO-bKnwA-YjXhi-aLBTf-WEaZP-THTCP | 2/11/4 | 48.0 | 0.27 | 2026-06-25 23:02:53 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.