Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zszLV-GGyFh-qL8Oj-RisQM-pmXML | 15/15/5 | 74.2 | 1.08 | 2026-07-01 22:12:40 · 38m 4s | |
| CSGO-D2QPz-qjxK3-N4b7R-rCW3f-wsvoO | 18/13/4 | 75.8 | 1.23 | 2026-06-23 21:49:26 · 43m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.