Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mE5pk-mxmYH-OyduA-msyFL-EKBHJ | 18/17/9 | 96.9 | 1.26 | 2026-07-03 20:02:15 · 38m 10s | |
| CSGO-CYEB2-RZfXG-vYEoh-mbq3v-GWRZQ | 9/7/1 | 124.3 | 1.31 | 2026-07-01 20:28:25 · 16m 52s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 10/11/1 | 79.8 | 1.04 | 2026-07-01 17:19:43 · 20m 36s | |
| CSGO-XWzpr-nP6uk-LdasL-mqWVm-GOBJC | 20/17/10 | 99.8 | 1.42 | 2026-06-29 12:19:06 · 37m 27s | |
| CSGO-zFKRi-JnCAJ-3LGcp-VtAsK-c84VH | 22/24/6 | 72.6 | 1.08 | 2026-06-26 08:35:42 · 45m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.