Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wAHR6-6M6fn-NnLny-yE7jP-ASfCG | 7/16/4 | 62.0 | 0.54 | 2026-07-06 09:58:11 · 32m 57s | |
| CSGO-quvpT-cFcLN-WFub3-QqhYt-jDWPA | 10/12/10 | 75.7 | 1.01 | 2026-07-06 08:37:11 · 32m 18s | |
| CSGO-xWsxf-yWjoN-vuZnj-SGApf-2iEBM | 12/15/6 | 64.6 | 0.94 | 2026-07-01 14:51:24 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.