Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nu4Zu-DP2mE-4SNbe-nSyCm-dhLfN | 6/22/6 | 51.1 | 0.40 | 2026-07-01 20:28:46 · 46m 42s | |
| CSGO-HfYXO-oEvA8-BrdRj-DfPqV-eZhzO | 3/15/2 | 34.1 | 0.17 | 2026-07-01 19:50:36 · 26m 36s | |
| CSGO-Goq3j-aD2j7-xCJGz-6Thve-tF7yD | 9/18/6 | 62.5 | 0.67 | 2026-06-28 19:18:57 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.