Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dLpHe-2Biex-RvNLB-GCOS6-tUD3J | 6/18/9 | 55.8 | 0.58 | 2026-06-27 16:08:50 · 36m 56s | |
| CSGO-sVv8Y-E7iB7-UCCey-rhEGd-FPGCF | 19/11/4 | 82.4 | 1.42 | 2026-06-27 15:29:50 · 35m 46s | |
| CSGO-XM96X-cBw66-CzXAX-zYqM2-feAtG | 23/22/5 | 78.6 | 1.14 | 2026-06-27 14:31:32 · 52m 36s | |
| CSGO-77MCW-UxJFp-BbDD5-vLkAd-cZrKG | 12/16/0 | 65.6 | 0.68 | 2026-06-27 13:51:27 · 31m 29s | |
| CSGO-QkUkx-VrJV7-a8KJw-i7wRG-bTsdA | 19/15/4 | 83.5 | 1.24 | 2026-06-27 13:10:52 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.