Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e3NSp-5HUXP-OqiY4-AixnP-HxhaB | 18/16/8 | 93.4 | 1.30 | 2026-07-02 23:41:15 · 35m 3s | |
| CSGO-dpHDk-VrmoT-o46o7-uaQQd-cts4N | 6/7/0 | 79.8 | 1.05 | 2026-07-01 23:32:12 · 12m 39s | |
| CSGO-2p6TE-Jj8Sh-W3eNi-fk6T2-SrYbD | 16/16/4 | 81.9 | 1.27 | 2026-06-27 21:54:31 · 31m 38s | |
| CSGO-PvSeL-q4HMw-DimEZ-SiQrU-3krFF | 26/21/1 | 98.0 | 1.27 | 2026-06-15 21:49:58 · 48m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.