Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yXmed-J3CyV-DipUz-WkG7x-wB9nM | 11/16/3 | 41.6 | 0.70 | 2026-06-27 21:06:54 · 42m 45s | |
| CSGO-7n8UQ-6BRFj-QHKeZ-8jjpj-LiHvM | 5/14/2 | 39.7 | 0.29 | 2026-06-27 16:34:54 · 21m 57s | |
| CSGO-anmSD-RtvdN-N3DaY-qjHwP-LmztJ | 8/16/3 | 58.6 | 0.58 | 2026-06-27 15:57:24 · 31m 53s | |
| CSGO-TOY6Q-2okM2-okDdN-fAmcL-mxF4C | 9/16/9 | 59.4 | 0.84 | 2026-06-26 08:04:13 · 35m 0s | |
| CSGO-tpsZH-xwm9O-Soawx-fBCyV-T6TvD | 6/16/3 | 42.1 | 0.43 | 2026-06-26 07:28:26 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.