Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y8RPu-v3vRv-iKv2c-wTHtu-NMOtQ | 19/10/3 | 88.5 | 1.46 | 2026-07-03 14:21:34 · 36m 37s | |
| CSGO-BTFrq-m2KOh-Nf8wt-pLhYH-9cEZG | 16/7/5 | 106.4 | 1.67 | 2026-07-02 20:23:51 · 29m 22s | |
| CSGO-nHvRJ-6Kqs6-iNohX-NnbLp-3De4D | 29/14/0 | 102.9 | 1.76 | 2026-06-30 22:20:35 · 37m 6s | |
| CSGO-EePxj-bnJaF-rQzQw-mYB2j-q4yUO | 17/8/5 | 94.1 | 1.51 | 2026-06-25 06:09:03 · 30m 0s | |
| CSGO-B59ht-AFpuh-CTvKH-dvcok-AEVjM | 22/22/12 | 83.8 | 1.15 | 2026-06-14 03:25:31 · 48m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.