Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZukS-A9rAa-uTQz8-tC2Wv-KCBcO | 14/15/8 | 74.1 | 1.08 | 2026-07-01 20:46:19 · 34m 1s | |
| CSGO-Z4sc4-uUZ4R-8w5FD-r9vwq-isMHA | 9/13/1 | 50.5 | 0.65 | 2026-06-28 14:04:02 · 22m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.