Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K6Jt2-ZbQL9-hMF5d-qaftf-2XmfO | 21/20/7 | 79.0 | 1.12 | 2026-06-26 21:35:28 · 45m 16s | |
| CSGO-rLUYv-wwL2w-bvVqN-YPTpK-sbjsF | 28/12/10 | 110.0 | 1.96 | 2026-06-26 20:54:08 · 37m 31s | |
| CSGO-rAGvE-vhXV7-kuS7e-XOdqj-p4XbD | 20/15/7 | 109.1 | 1.57 | 2026-06-26 20:14:34 · 36m 27s | |
| CSGO-Jqr6v-KPkYf-bYhTC-y6PBG-fxF4C | 18/18/2 | 74.4 | 1.08 | 2026-06-26 19:25:14 · 38m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.