Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zSyax-DMyMM-5BTWc-j2jpG-GTHiJ | 10/14/2 | 60.3 | 0.74 | 2026-07-01 19:22:22 · 26m 42s | |
| CSGO-oNFFc-UYNMo-AZoeT-EUuBA-fympQ | 14/17/7 | 62.0 | 0.93 | 2026-06-30 17:12:59 · 42m 51s | |
| CSGO-5C6Qy-D5sos-kBqqA-6p53m-TYTSH | 11/17/6 | 76.7 | 0.87 | 2026-06-28 12:20:39 · 33m 20s | |
| CSGO-V6dwO-ihbyU-NbhpE-DJwKC-n9ROG | 17/20/10 | 82.3 | 1.02 | 2026-06-14 19:07:30 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.