Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAduc-YaHXA-PGMr7-ZT3s6-OqTiA | 20/14/7 | 103.6 | 1.58 | 2026-07-01 17:35:40 · 30m 45s | |
| CSGO-U4NVP-CzOZi-UCC93-R6ZZ7-TAqVQ | 26/21/8 | 96.8 | 1.43 | 2026-07-01 16:46:13 · 47m 8s | |
| CSGO-DvMnJ-hVZFX-4peFC-ub96q-4DmsF | 13/16/3 | 62.9 | 0.84 | 2026-06-29 15:04:23 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.