Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YOZuo-vqU4p-ZmmqV-fZF3N-THTCP | 20/13/5 | 101.7 | 1.55 | 2026-07-03 23:22:39 · 30m 54s | |
| CSGO-TuxaZ-fbaEZ-DPGCm-xMJSo-qWHzN | 8/16/4 | 43.7 | 0.61 | 2026-06-29 15:53:26 · 34m 59s | |
| CSGO-HoisL-Y78HC-auyYh-6q4SM-TcOAK | 23/10/3 | 123.4 | 1.89 | 2026-06-27 16:30:15 · 29m 2s | |
| CSGO-pbC4j-wjeTf-Z4vJd-Rarhf-94n6J | 11/7/5 | 92.5 | 1.48 | 2026-06-27 15:59:12 · 21m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.