Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 14/17/4 | 64.7 | 0.92 | 2026-06-27 23:22:51 · 33m 7s | |
| CSGO-DThXS-vpa2B-ZzuJR-mqXB9-HycBN | 14/11/4 | 86.5 | 1.33 | 2026-06-27 22:52:00 · 24m 57s | |
| CSGO-mDnNY-82EVT-DeSDF-wnuYZ-b5EiJ | 13/11/5 | 70.2 | 1.19 | 2026-06-27 22:18:38 · 30m 7s | |
| CSGO-mD3t2-GE9GW-RjGYn-hXc6G-OcOAK | 18/17/6 | 68.1 | 1.05 | 2026-06-27 20:27:54 · 47m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.