Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cGyDv-tJ8WA-omA7t-UMy7h-LtjPK | 8/17/2 | 58.8 | 0.57 | 2026-07-04 18:55:04 · 35m 4s | |
| CSGO-ZEhdP-OZQ4S-dLGAZ-YZs4M-3wqVQ | 21/16/2 | 99.1 | 1.33 | 2026-07-03 17:30:51 · 28m 0s | |
| CSGO-MW5i5-ciFTb-LuVaP-i7U6K-cwa3K | 11/17/4 | 49.9 | 0.68 | 2026-06-30 00:26:24 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.