Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJo7Z-7WUtd-rC6tA-d2Wvu-jM6dK | 25/10/4 | 142.8 | 2.19 | 2026-07-05 10:35:30 · 24m 58s | |
| CSGO-xo8R2-aMAF6-4Ds3W-mfxOG-GAGyB | 21/7/6 | 123.8 | 1.99 | 2026-07-04 20:01:45 · 21m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.