76561198184678719
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 9.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rc7EN-WRiQh-32phm-cqsqn-GOBJC | 14/16/4 | 64.3 | 1.04 | 2026-06-30 19:41:30 · 38m 4s | |
| CSGO-tyG9w-6YdT3-rwN4X-SHSmz-ozioE | 18/18/8 | 70.0 | 1.18 | 2026-06-29 20:57:34 · 33m 23s | |
| CSGO-dOpfq-7Dk4s-msx4R-jPyNR-r7oJN | 17/14/4 | 83.0 | 1.26 | 2026-06-29 16:27:49 · 31m 19s | |
| CSGO-ELpwo-2fSry-juo7c-vVMKz-mVt8O | 7/14/3 | 66.6 | 0.57 | 2026-06-26 14:52:47 · 20m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.