Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9DDe5-huYfm-sQarT-LOFWY-BZAYN | 18/13/6 | 90.1 | 1.45 | 2026-07-02 16:59:08 · 31m 28s | |
| CSGO-Yi4Em-6ybd3-3N5Ts-bMJPZ-F5WwP | 20/11/4 | 83.6 | 1.43 | 2026-07-02 16:21:50 · 30m 30s | |
| CSGO-tWhO5-hrPp7-Sf4pq-JQ7Vj-q4yUO | 28/22/12 | 102.6 | 1.47 | 2026-07-01 13:43:43 · 45m 56s | |
| CSGO-6eiko-yqnVG-6CZhQ-2NfOm-i49oF | 14/16/11 | 79.3 | 1.06 | 2026-06-28 23:54:07 · 36m 8s | |
| CSGO-Jhvra-hTaBC-o6uxG-WxdeC-RpphH | 20/18/10 | 96.1 | 1.22 | 2026-06-26 20:54:49 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.