Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jnYTQ-AxRaJ-TVhvz-JiwuK-9mnpQ | 28/12/5 | 121.0 | 2.02 | 2026-07-03 19:05:22 · 32m 47s | |
| CSGO-czdZG-xx8ij-WkF7d-HDMEw-VCZQM | 22/17/5 | 90.2 | 1.39 | 2026-06-26 20:35:27 · 37m 25s | |
| CSGO-hijxb-toKo7-HUWFh-q7u6E-ST2YP | 8/15/1 | 71.7 | 0.57 | 2026-06-23 18:36:39 · 22m 2s | |
| CSGO-bxyfm-ELhjk-neXJu-XGaoO-PnkjD | 18/16/3 | 78.0 | 1.24 | 2026-06-18 18:20:42 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.