Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P3AdO-Q9K9H-PyawS-LpELL-xH2cQ | 6/14/3 | 37.7 | 0.60 | 2026-06-28 00:38:03 · 36m 12s | |
| CSGO-ycSYe-x6FzF-xYLF8-zn9GR-WawDK | 12/13/2 | 63.5 | 0.95 | 2026-06-28 00:10:52 · 24m 49s | |
| CSGO-Fxknq-neifb-QN5o9-YNz8s-QsXfE | 11/14/6 | 67.8 | 0.92 | 2026-06-27 23:32:17 · 31m 40s | |
| CSGO-fSHLx-NCV8j-Z27Fs-fNfao-QXpRP | 6/14/1 | 36.8 | 0.44 | 2026-06-27 22:54:15 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.