Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8dAZ4-5PpcZ-rbn4e-JLz98-H2WPA | 18/16/6 | 87.4 | 1.26 | 2026-07-04 16:33:39 · 39m 50s | |
| CSGO-OGXzp-dJpAn-BCZta-3GQV9-TqTiA | 16/16/5 | 76.0 | 1.12 | 2026-07-04 14:54:37 · 38m 13s | |
| CSGO-ftF8x-sOnVL-7HpGy-w7Ots-F4hCG | 15/23/8 | 54.0 | 0.80 | 2026-06-30 17:23:17 · 50m 51s | |
| CSGO-mN4ds-FQDby-VLKH9-MpiHE-cxnkP | 13/16/6 | 73.3 | 0.95 | 2026-06-22 14:21:22 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.