Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTdsp-BLVea-y2syy-D8Qbe-5OxDK | 15/11/8 | 83.6 | 1.44 | 2026-07-05 15:57:52 · 31m 0s | |
| CSGO-E8JLt-BHpqU-H9eNw-x2QUM-dSEdH | 26/21/11 | 84.1 | 1.38 | 2026-07-03 13:17:21 · 54m 41s | |
| CSGO-z4wYd-QTc8D-BiG3f-DD5mO-mvMpP | 21/15/9 | 103.4 | 1.54 | 2026-06-29 12:22:04 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.