Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vd2n5-mrU7H-8r83C-Qimme-wjNYE | 33/24/9 | 113.6 | 1.59 | 2026-07-01 01:03:01 · 45m 1s | |
| CSGO-JyYWd-VAJ6h-e5SE8-nN4zF-ST2YP | 21/13/4 | 87.7 | 1.49 | 2026-06-30 21:03:03 · 30m 22s | |
| CSGO-2ushv-jjE5t-XLUDC-OeRnc-sY2tJ | 15/17/8 | 99.4 | 1.09 | 2026-06-30 20:19:54 · 33m 58s | |
| CSGO-8YYBd-ovRi7-iWska-LhkcY-462NF | 20/27/12 | 88.3 | 0.97 | 2026-06-30 08:36:03 · 48m 7s | |
| CSGO-G7KJa-EhQWO-c4yCY-HDzTU-JRRyL | 12/19/7 | 79.4 | 0.85 | 2026-06-25 07:23:07 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.