Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OWVJq-puzVW-r54Cr-2JCs3-xLqRP | 15/13/4 | 75.9 | 1.14 | 2026-07-04 19:54:35 · 33m 26s | |
| CSGO-cm3EV-NJmFj-HqZTy-PK5Km-iEbJD | 23/15/3 | 95.5 | 1.33 | 2026-06-27 09:07:59 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.