Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yjd4Y-HmWji-PF8rx-aY6dC-vT88F | 20/18/5 | 88.5 | 1.23 | 2026-07-04 19:20:16 · 42m 17s | |
| CSGO-97HOo-howeN-VwGQF-YOHjX-U6ZkF | 19/9/3 | 89.2 | 1.49 | 2026-07-02 19:22:04 · 36m 6s | |
| CSGO-eQH5Z-Mf3RG-o3WAb-XAMMf-ftLMB | 5/9/5 | 44.8 | 0.78 | 2026-06-30 19:02:22 · 25m 1s | |
| CSGO-JLMBw-Wt7tQ-OuzOt-VxjN7-qAXHK | 17/15/4 | 68.1 | 1.09 | 2026-06-25 21:22:39 · 41m 42s | |
| CSGO-rHNVA-q3Ci7-QGk9e-4t2MO-EnnpQ | 6/16/4 | 43.1 | 0.48 | 2026-06-25 20:45:31 · 33m 25s | |
| CSGO-9YiJQ-7Zf9u-zm2tA-HpdEf-GPN2G | 14/8/3 | 75.8 | 1.35 | 2026-06-25 20:09:06 · 33m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.