Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x9Owq-KXLj9-KcOmb-TySk9-PUeZH | 13/18/8 | 88.1 | 0.92 | 2026-07-04 18:48:14 · 35m 34s | |
| CSGO-6JBMF-LKaq4-bZm3X-6XJcE-4cEZG | 9/17/4 | 63.9 | 0.72 | 2026-07-04 18:15:42 · 29m 45s | |
| CSGO-9Ky3J-QNJGe-B6wFt-K4Rw2-KeS8N | 16/12/7 | 92.6 | 1.46 | 2026-07-03 20:10:58 · 29m 12s | |
| CSGO-MMBoB-THe58-Jar7X-ciFOV-rG64E | 7/13/2 | 59.3 | 0.67 | 2026-07-02 21:56:41 · 24m 39s | |
| CSGO-oDqZG-AwkPy-rRWR9-aM7yn-a3acP | 15/12/2 | 95.1 | 1.28 | 2026-06-26 22:38:40 · 26m 58s | |
| CSGO-2QBa2-ODsok-EczER-ZD5ek-WXEFN | 11/17/5 | 50.4 | 0.65 | 2026-06-20 19:07:20 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.