Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X4yBq-dkvMZ-38sOO-pu8oF-J9tvE | 13/19/4 | 72.1 | 0.86 | 2026-07-02 15:38:34 · 37m 58s | |
| CSGO-tS8f6-BYAKY-8i3Nn-XpfuH-2JedJ | 6/16/3 | 49.4 | 0.38 | 2026-07-02 15:00:57 · 27m 25s | |
| CSGO-qCNPh-PEV3Q-Sb7Ob-x4UVz-zUwsP | 5/13/1 | 41.5 | 0.40 | 2026-06-13 18:04:04 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.