Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RoiSO-C8zpZ-TuAJE-YYXyp-yiOUD | 15/18/7 | 66.9 | 0.92 | 2026-06-29 17:48:47 · 48m 36s | |
| CSGO-JisqV-8YUL6-wO8vG-jr5Vw-OrzUO | 15/8/3 | 82.8 | 1.46 | 2026-06-28 22:23:15 · 24m 39s | |
| CSGO-LChnw-tRtTW-Pmyub-oybDX-MkuzF | 12/21/9 | 61.0 | 0.71 | 2026-06-26 14:14:12 · 46m 32s | |
| CSGO-zjdsX-SCRaT-UkXi2-7vSaR-yROEL | 13/14/4 | 72.0 | 0.98 | 2026-06-24 17:43:17 · 34m 13s | |
| CSGO-rZMaX-bRjvG-CW4GJ-qCW6C-fKV5F | 15/11/4 | 71.1 | 1.12 | 2026-06-11 22:37:09 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.