Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 13/13/6 | 115.9 | 1.11 | 2026-07-01 20:28:05 · 27m 13s | |
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 18/16/8 | 90.4 | 1.22 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-AfDdT-XBm8z-PwRav-TjTQB-jdBpF | 19/13/8 | 99.4 | 1.48 | 2026-06-27 13:08:46 · 33m 55s | |
| CSGO-dYQRK-Gvf5e-JmJJL-6vGj6-qLzkG | 20/10/5 | 105.2 | 1.67 | 2026-06-23 17:37:49 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.