Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zz9hF-iOtG4-4QUSa-B5uf4-ZqDZG | 12/16/3 | 64.4 | 0.79 | 2026-07-05 09:33:01 · 32m 2s | |
| CSGO-4DqNH-fhLAN-vWtbR-3MwZC-bp8eD | 16/12/7 | 89.4 | 1.38 | 2026-07-02 18:36:25 · 32m 11s | |
| CSGO-xektU-8tLC9-CCvYY-VAz2F-pdBpF | 14/16/5 | 64.5 | 0.92 | 2026-06-22 21:15:13 · 45m 52s | |
| CSGO-sNCGe-krTvZ-eVazQ-85usc-zi8LK | 13/20/4 | 65.0 | 0.71 | 2026-06-22 18:51:10 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.