Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O6vP3-uzFPr-iiUT4-urWBO-ZbaEC | 11/16/4 | 66.2 | 0.81 | 2026-06-28 11:57:34 · 29m 25s | |
| CSGO-kiCzr-KBBr8-H8c4t-qZUEm-MEuWK | 17/15/5 | 86.0 | 1.15 | 2026-06-15 12:32:31 · 41m 31s | |
| CSGO-L4XM9-QLVbL-FBKeY-2kZf4-pzpcG | 24/15/5 | 98.5 | 1.48 | 2026-06-09 14:22:00 · 37m 11s | |
| CSGO-Z2oGM-kpcAu-LtFGa-ExcMj-PFYXC | 16/14/2 | 87.5 | 1.10 | 2026-06-09 13:39:37 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.