Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4Rek-qA4ia-a23CG-8Q6as-JXykG | 20/10/2 | 121.2 | 1.89 | 2026-07-04 22:54:03 · 23m 23s | |
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 11/17/7 | 67.2 | 0.81 | 2026-07-04 22:14:00 · 32m 38s | |
| CSGO-s2YDR-zqbBG-36MhG-SpnDU-URqmJ | 7/11/5 | 68.5 | 0.91 | 2026-07-04 18:18:29 · 21m 36s | |
| CSGO-X4Kbw-6qZn2-Aj4O4-xvoeA-JebRF | 14/12/6 | 111.3 | 1.57 | 2026-06-30 18:57:05 · 24m 20s | |
| CSGO-nxidV-bJJ5Y-qCSYs-zrRQv-sNjeC | 10/10/6 | 81.4 | 1.17 | 2026-06-30 17:45:21 · 22m 34s | |
| CSGO-Rowee-Gm5zy-UtJyX-yZGWk-WPeyC | 13/19/6 | 57.5 | 0.77 | 2026-06-29 17:56:17 · 42m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.